Ariadne’s Thread is based on an idea sparked by finding a spinning wheel in an old store.
Using appropriative installation it was made during the Covert Computing Project, led by Julian Oliver, With a nod to the notion of “women’s work,” and a tiny nudge at the idea that games take place solely within the rectangle or square, delineated by polygons, this game shyly invites you to tag along with the tale.
The scarred and weathered wheel brings to mind a witch’s cottage, with an elderly lady spinning tales, both fabricated and true as she sips her tea. Imagine this seemingly innocent woman inviting you in and sitting you down to hear her narrative, part fairy tale, part myth and confusing you with the twisted yarn she tells, tying your mind in knots.
COVERT COMPUTING | INSTALLATION | TEXT | PHOTOGRAPHY | WEB DESIGN
EXHIBITED AT: ART & GAME OBSTRUCTION, SWEDEN, 2015