BETWEEN

Between is a game about Past Lives.
Made by a team of four, the game depicts the soul’s passage through different experiences, taking the idea of living through one lifetime after another as an opportunity to tell very different narratives on the journey to redemption.
There are seven stages or chakra gates through which to pass, as the player collects mala beads, or even soul fragments, using a PS Move controller.

The combination of colourful, swirling visuals, dreamy soundscapes and text, accompanied by voice narration, make for an immersive, compelling experience. The stories themselves are small excerpts of lives, necessarily intense and bold depictions of the moments leading to death.

Game Setup At Exhibition
Floor Plan At ICIDS2015

Between Was Exhibited at ICIDS2015 in December 2015

Physically Interactive Digital Game, 2015. Computer, PS Move, PS Eye Between is a short and physically interactive digital game with an emphasis on replayability and narrative focussed exploration. Our approach to the theme of “Fragmentation” wields the myth of reincarnation as an expression of consciousness experiencing itself. A soul experience spliced into life shaped pieces and distributed across time and space. As a recently deceased human spirit you are traveling up a “tunnel of white” (often claimed by people who have near “death experiences”) into a state of nirvana. Your life is flashing before your eyes and you have the chance to forgive and accept the events of your life. If you are unable to pass through each of the chakra gates, you must fall back down to the earth plane, live a new life and return to the a afterlife to attempt ascension once again.

BETWEEN
TWITTER

Between Setting - Pattern
Between Setting - Text


PARTICIPATION: ARTWORK | TEXT | VOICE ACTING | BETWEEN WEBSITE DESIGN
W/ TEAM: ROB HOMEWOOD, HANNES REHNSTRÖM, CARLOS GONZALEZ DIAZ, IMAN FARHANIEH